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-rw-r--r--scenes/microgames/ad/ad.gd18
-rw-r--r--scenes/microgames/ad/ad.tscn11
-rw-r--r--scenes/microgames/ad/ad_window.gd7
3 files changed, 0 insertions, 36 deletions
diff --git a/scenes/microgames/ad/ad.gd b/scenes/microgames/ad/ad.gd
deleted file mode 100644
index 5a0a44a..0000000
--- a/scenes/microgames/ad/ad.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Node2D
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- # Stretch the funny image to fit in the window
- const AD_WINDOW_SIZE = Vector2(1024, 1024)
- var sprite := $Sprite2D
- # Scale!?
- sprite.scale = Vector2(
- AD_WINDOW_SIZE.x / sprite.texture.get_width(),
- AD_WINDOW_SIZE.y / sprite.texture.get_height()
- )
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta: float) -> void:
- pass
diff --git a/scenes/microgames/ad/ad.tscn b/scenes/microgames/ad/ad.tscn
deleted file mode 100644
index d004d9c..0000000
--- a/scenes/microgames/ad/ad.tscn
+++ /dev/null
@@ -1,11 +0,0 @@
-[gd_scene load_steps=3 format=3 uid="uid://dekqkxftnx3gd"]
-
-[ext_resource type="Script" path="res://scenes/microgames/ad/ad.gd" id="1_4allo"]
-[ext_resource type="Texture2D" uid="uid://cpmvcepbd43p4" path="res://scenes/microgames/ad/ad_images/metaverse.png" id="1_qkwqi"]
-
-[node name="Ad" type="Node2D"]
-script = ExtResource("1_4allo")
-
-[node name="Sprite2D" type="Sprite2D" parent="."]
-texture = ExtResource("1_qkwqi")
-centered = false
diff --git a/scenes/microgames/ad/ad_window.gd b/scenes/microgames/ad/ad_window.gd
index b35b200..639ecd4 100644
--- a/scenes/microgames/ad/ad_window.gd
+++ b/scenes/microgames/ad/ad_window.gd
@@ -14,13 +14,6 @@ func _ready() -> void:
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
)
- print(window_size)
- print(Vector2(sprite.texture.get_width(), sprite.texture.get_height()))
- print(sprite.scale)
- print(Vector2(
- float(window_size.x) / float(sprite.texture.get_width()),
- float(window_size.y) / float(sprite.texture.get_height())
- ))
# Called every frame. 'delta' is the elapsed time since the previous frame.