diff options
Diffstat (limited to 'scenes/microgames/ad/ad.gd')
-rw-r--r-- | scenes/microgames/ad/ad.gd | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/scenes/microgames/ad/ad.gd b/scenes/microgames/ad/ad.gd deleted file mode 100644 index 5a0a44a..0000000 --- a/scenes/microgames/ad/ad.gd +++ /dev/null @@ -1,18 +0,0 @@ -extends Node2D - - -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - # Stretch the funny image to fit in the window - const AD_WINDOW_SIZE = Vector2(1024, 1024) - var sprite := $Sprite2D - # Scale!? - sprite.scale = Vector2( - AD_WINDOW_SIZE.x / sprite.texture.get_width(), - AD_WINDOW_SIZE.y / sprite.texture.get_height() - ) - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta: float) -> void: - pass |