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extends "res://scenes/microgames/microgame_window.gd"
## A simple microgame that you win by closing the window
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Stretch the funny image to fit in the window
var window_size = get_viewport().size
var sprite := $Sprite2D
## Scale!?
sprite.scale = Vector2(
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
)
print(window_size)
print(Vector2(sprite.texture.get_width(), sprite.texture.get_height()))
print(sprite.scale)
print(Vector2(
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_close_requested() -> void:
super()
print("Hmm perchance")
win.emit(self)
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