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path: root/scenes/microgames/ad/ad_window.gd
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extends "res://scenes/microgames/microgame_window.gd"


## A simple microgame that you win by closing the window


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	# Stretch the funny image to fit in the window
	var window_size = get_viewport().size
	var sprite := $Sprite2D
	## Scale!?
	sprite.scale = Vector2(
		float(window_size.x) / float(sprite.texture.get_width()), 
		float(window_size.y) / float(sprite.texture.get_height())
	)
	print(window_size)
	print(Vector2(sprite.texture.get_width(), sprite.texture.get_height()))
	print(sprite.scale)
	print(Vector2(
		float(window_size.x) / float(sprite.texture.get_width()), 
		float(window_size.y) / float(sprite.texture.get_height())
	))


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_close_requested() -> void:
	super()
	print("Hmm perchance")
	win.emit(self)