blob: 639ecd4116ae8c25347c4212127b2d0430b4197e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
extends "res://scenes/microgames/microgame_window.gd"
## A simple microgame that you win by closing the window
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Stretch the funny image to fit in the window
var window_size = get_viewport().size
var sprite := $Sprite2D
## Scale!?
sprite.scale = Vector2(
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_close_requested() -> void:
super()
print("Hmm perchance")
win.emit(self)
|