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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Stretch the funny image to fit in the window
const AD_WINDOW_SIZE = Vector2(1024, 1024)
var sprite := $Sprite2D
# Scale!?
sprite.scale = Vector2(
AD_WINDOW_SIZE.x / sprite.texture.get_width(),
AD_WINDOW_SIZE.y / sprite.texture.get_height()
)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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