extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: # Stretch the funny image to fit in the window const AD_WINDOW_SIZE = Vector2(1024, 1024) var sprite := $Sprite2D # Scale!? sprite.scale = Vector2( AD_WINDOW_SIZE.x / sprite.texture.get_width(), AD_WINDOW_SIZE.y / sprite.texture.get_height() ) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass