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-rw-r--r--scenes/microgames/ad/ad.gd18
1 files changed, 18 insertions, 0 deletions
diff --git a/scenes/microgames/ad/ad.gd b/scenes/microgames/ad/ad.gd
new file mode 100644
index 0000000..5a0a44a
--- /dev/null
+++ b/scenes/microgames/ad/ad.gd
@@ -0,0 +1,18 @@
+extends Node2D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+ # Stretch the funny image to fit in the window
+ const AD_WINDOW_SIZE = Vector2(1024, 1024)
+ var sprite := $Sprite2D
+ # Scale!?
+ sprite.scale = Vector2(
+ AD_WINDOW_SIZE.x / sprite.texture.get_width(),
+ AD_WINDOW_SIZE.y / sprite.texture.get_height()
+ )
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta: float) -> void:
+ pass