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<!doctype html>
<html class="no-js" lang="">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="x-ua-compatible" content="ie=edge" />
    <title>Projects</title>
    <meta name="description" content="" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />

    <link rel="stylesheet" href="styles.css" />
  </head>
  <body>
    <h1>Projects</h1>
    <h2>In Progress</h2>
    <ul>
      <li>
        <a href="https://github.com/JacobJanzen/urlg" target="_blank">urlg</a>:
        an old-style roguelike written in C with ncurses. Progress is slow as I
        only work on this one when I'm feeling really inspired.
      </li>
      <li>
        <a
          href="https://github.com/University-of-Manitoba-Computer-Science/RealTimeNetworking"
          target="_blank"
          >Real Time Networking Project</a
        >: implementing a CAN bus driver for the SAM-E51J20A microcontroller for
        a project-based course at the University of Manitoba.
      </li>
      <li>
        <a href="https://github.com/codyauch/IPN-Project">IPN Project</a>:
        implementing an interplanetary network simulation using ns-3.
      </li>
    </ul>
    <h2>Finished</h2>
    <ul>
      <li>
        <a href="https://jacobjanzen.itch.io/space-cowboy" target="_blank"
          >Space Cowboy</a
        >: a simple platforming game with some "interesting" physics written for
        the 2022 University of Manitoba Computer Science Student Association
        Game Jam.
      </li>
      <li>
        <a
          href="https://github.com/JacobJanzen/writhing_mass_of_flesh"
          target="_blank"
          >Writhing Mass of Flesh</a
        >: a program that procedurally generates mildly disturbing looking GIFs.
        Winner of the best code category for the University of Manitoba
        DevClub's 2022 generative art challenge.
      </li>
    </ul>
  </body>
</html>