<!doctype html> <html class="no-js" lang=""> <head> <meta charset="utf-8" /> <meta http-equiv="x-ua-compatible" content="ie=edge" /> <title>Projects</title> <meta name="description" content="" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <link rel="stylesheet" href="styles.css" /> </head> <body> <h1>Projects</h1> <h2>In Progress</h2> <ul> <li> <a href="https://github.com/JacobJanzen/urlg" target="_blank">urlg</a>: an old-style roguelike written in C with ncurses. Progress is slow as I only work on this one when I'm feeling really inspired. </li> <li> <a href="https://github.com/University-of-Manitoba-Computer-Science/RealTimeNetworking" target="_blank" >Real Time Networking Project</a >: implementing a CAN bus driver for the SAM-E51J20A microcontroller for a project-based course at the University of Manitoba. </li> <li> <a href="https://github.com/codyauch/IPN-Project">IPN Project</a>: implementing an interplanetary network simulation using ns-3. </li> </ul> <h2>Finished</h2> <ul> <li> <a href="https://jacobjanzen.itch.io/space-cowboy" target="_blank" >Space Cowboy</a >: a simple platforming game with some "interesting" physics written for the 2022 University of Manitoba Computer Science Student Association Game Jam. </li> <li> <a href="https://github.com/JacobJanzen/writhing_mass_of_flesh" target="_blank" >Writhing Mass of Flesh</a >: a program that procedurally generates mildly disturbing looking GIFs. Winner of the best code category for the University of Manitoba DevClub's 2022 generative art challenge. </li> </ul> </body> </html>