summaryrefslogtreecommitdiff
path: root/scenes/main.gd
blob: 471d0c6cc52f951edf380a8875604b5ca71a3a93 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	_on_microgame_spawn_timer_timeout()


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_microgame_spawn_timer_timeout() -> void:
	print("WAAAHAHAHA MICROGAMES")
	
	# Spawn a microgame window
	var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
	var window_instance = window_scene.instantiate()
	add_child(window_instance)
	var microgame_scene = preload("res://scenes/microgames/ad/ad.tscn")
	var microgame_instance = microgame_scene.instantiate()
	window_instance.add_child(microgame_instance)
	
	# Randomize window position
	var screen_size = DisplayServer.screen_get_size()
	var window_x = randi_range(0, screen_size.x - window_instance.size.x)
	var window_y = randi_range(0, screen_size.y - window_instance.size.y)
	window_instance.position = Vector2(window_x, window_y)
	
	# Connect signals
	window_instance.win.connect(_on_microgame_win)
	

func _on_microgame_win(window: MicrogameWindow):
	print("yay")