extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: _on_microgame_spawn_timer_timeout() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_microgame_spawn_timer_timeout() -> void: print("WAAAHAHAHA MICROGAMES") # Spawn a microgame window var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn") var window_instance = window_scene.instantiate() add_child(window_instance) var microgame_scene = preload("res://scenes/microgames/ad/ad.tscn") var microgame_instance = microgame_scene.instantiate() window_instance.add_child(microgame_instance) # Randomize window position var screen_size = DisplayServer.screen_get_size() var window_x = randi_range(0, screen_size.x - window_instance.size.x) var window_y = randi_range(0, screen_size.y - window_instance.size.y) window_instance.position = Vector2(window_x, window_y) # Connect signals window_instance.win.connect(_on_microgame_win) func _on_microgame_win(window: MicrogameWindow): print("yay")