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-rw-r--r--scenes/microgames/ad/ad_window.gd7
1 files changed, 0 insertions, 7 deletions
diff --git a/scenes/microgames/ad/ad_window.gd b/scenes/microgames/ad/ad_window.gd
index b35b200..639ecd4 100644
--- a/scenes/microgames/ad/ad_window.gd
+++ b/scenes/microgames/ad/ad_window.gd
@@ -14,13 +14,6 @@ func _ready() -> void:
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
)
- print(window_size)
- print(Vector2(sprite.texture.get_width(), sprite.texture.get_height()))
- print(sprite.scale)
- print(Vector2(
- float(window_size.x) / float(sprite.texture.get_width()),
- float(window_size.y) / float(sprite.texture.get_height())
- ))
# Called every frame. 'delta' is the elapsed time since the previous frame.