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//! # Writhing Mass of Flesh
//!
//! This program procedurally generates a GIF that resembles a writhing mass
//! of flesh. Originally, it was intended to be bubbles, but so it goes.
/*
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see https://www.gnu.org/licenses/.
*/
use std::fs::File;
use std::process;
use writhing_mass_of_flesh::Args;
use writhing_mass_of_flesh::Image;
fn main() {
let args = Args::read(); // the arguments passed into the program
// create Gif data
let mut data = Image::create_from_args(&args);
// Create encoder
let mut image = File::create(args.out).unwrap();
let mut encoder = gif::Encoder::new(&mut image, args.width, args.height, &[]).unwrap();
// Repeat infinitely
if let Err(_) = encoder.set_repeat(gif::Repeat::Infinite) {
process::exit(1);
}
// create the image
writhing_mass_of_flesh::create_image(&mut data, &mut encoder);
}
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