diff options
author | Jacob Janzen <jacob.a.s.janzen@gmail.com> | 2024-12-30 11:45:17 -0600 |
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committer | Jacob Janzen <jacob.a.s.janzen@gmail.com> | 2024-12-30 11:45:17 -0600 |
commit | d1005f2273e2d5d22989516a2a3efd5c4c36a642 (patch) | |
tree | b3811c17f7e27a79fa68aae88d4aed2808dfe56e | |
parent | cfa81a60d0827daa562c055ac32e4b405f7ddaf5 (diff) |
update pages
-rw-r--r-- | about.org | 4 | ||||
-rw-r--r-- | index.org | 6 | ||||
-rw-r--r-- | projects.org | 14 |
3 files changed, 16 insertions, 8 deletions
@@ -1,9 +1,9 @@ #+title: About Me -Hi, I'm Jacob. I'm currently a master's computer science student at the University of Manitoba. My big interests outside of computers these days are tea and fountain pens. I also am really into literature, but haven't been able to find the time to read all that much as of late. +Hi, I'm jjanzen. I'm currently a master's computer science student at the University of Manitoba. My big interests outside of computers these days are tea and fountain pens. I also am really into literature, but haven't been able to find the time to read all that much as of late. In terms of computers, the hardware I'm most interested in is older video game consoles (which I want to eventually start some projects with) and microcontrollers. I like being able to fully understand how the hardware works which becomes a challenge for more complicated devices. In a similar vein, I like being able to understand the software that I use which is why I like using free (as in freedom) software. Emacs is my text editor of choice although I also use (neo)vim on remote machines and for quick configuration tasks. My language of choice for personal projects is C. I enjoy the limited number of keywords in the language as it allows me to keep the full language inside of my head and allow me to focus on writing the algorithms, although Python is nice for rapid prototyping. Go is a nice middle-ground that I choose sometimes when I want faster code than Python or a stronger typing system. Another language that I enjoy is Rust, although I don't find myself writing it often. -Visit the [[./dotfiles][Dotfiles]] tab to see my current system configurations. I'm running Gentoo Linux on my desktop and Mac OS on my laptop. +Visit the [[./dotfiles][Dotfiles]] tab to see my current system configurations. I'm running NixOS on my desktop (although it's broken right now) and Mac OS on my laptop. @@ -1,7 +1,7 @@ -#+title: jjanzen's Website +#+title: jjanzen's website -I set this website up to be minimal, yet visually appealing. I wrote it in =org-mode= and generate the HTML from that. I avoid JavaScript whenever possible as I don't like writing it, and I like being able to use the Web without having to run extra client-side code. The website is hosted on Oracle Cloud with the free tier. +Here is my website. The main design goal is minimal but visually appealing. I use Emacs =org-mode= to generate static HTML files. The Git page uses =cgit= which works by a =cgi= script that displays all the Git repositories that I have set to be displayed. I decided to include no JavaScript to allow the website to work on all devices and browsers, no matter how minimal. -Find me on [[https://git.sr.ht/~jjanzen/][sourcehut]], [[https://github.com/JacobJanzen][GitHub]], and [[https://www.linkedin.com/in/jacob--janzen/][LinkedIn]]. +Find me on [[https://github.com/jjanzenn][GitHub]]. The source code for this website can be found [[https://git.sr.ht/~jjanzen/website][here]]. diff --git a/projects.org b/projects.org index deffe65..0c5da45 100644 --- a/projects.org +++ b/projects.org @@ -1,9 +1,17 @@ #+title: Projects * In progress -- [[https://git.sr.ht/~jjanzen/urlg][urlg]]: an old-style rogue-like written in C with =ncurses=. Progress is slow as I only work on this one when I'm feeling really inspired. +- [[https://git.jjanzen.ca/index.cgi/urlg.git][urlg]]: an ASCII roguelike game written in C with =ncurses=. The project is largely dormant right now as I don't have much time to work on it. +- [[https:git.jjanzen.ca/index.cgi/sily-bot.git][Sily-Bot]]: A simple Discord bot that I mostly made to schedule-send memes. * Completed +- [[https://git.jjanzen.ca/index.cgi/relaxing-fishing-game.git][Relaxing Fishing Game]]: a very "relaxing" fishing game for the 2024 CSSA Game Jam. + #+begin_export html + <iframe frameborder="0" src="https://itch.io/embed/3116553?bg_color=fff8ea&fg_color=594545" width="552" height="167"><a href="https://jjanzen.itch.io/relaxing-fishing-game">Relaxing Fishing Game by jjanzen</a></iframe> + #+end_export - [[https://github.com/codyauch/IPN-Project][IPN Project]]: implementing an interplanetary network simulations using NS-3. -- [[https://jacobjanzen.itch.io/space-cowboy][Space Cowboy]]: a simple platforming game with some "interesting" (read bad, but fun) physics written for the 2022 University of Manitoba Computer Science Student Association Game Jam. -- [[https://git.sr.ht/~jjanzen/writhing-mass-of-flesh][Writing Mass of Flesh]]: a program that procedurally generates mildly disturbing looking GIFs. Winner of the best code category for the University of Manitoba DevClub's 2022 generative art challenge. +- [[https://github.com/jjanzenn/cssa-gamejam-2022][Space Cowboy]]: a simple platforming game with some "interesting" (read bad, but fun) physics written for the 2022 University of Manitoba Computer Science Student Association Game Jam. + #+begin_export html + <iframe frameborder="0" src="https://itch.io/embed/1377780?bg_color=fff8ea&fg_color=594545" width="552" height="167"><a href="https://jjanzen.itch.io/space-cowboy">Space Cowboy by jjanzen, Mohsen Yousefian, dlarocque</a></iframe> + #+end_export +- [[https://git.jjanzen.ca/index.cgi/writhing_mass_of_flesh.git][Writing Mass of Flesh]]: a program that procedurally generates mildly disturbing looking GIFs. Winner of the best code category for the University of Manitoba DevClub's 2022 generative art challenge. |