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#ifndef CAVEGEN_H_ #define CAVEGEN_H_ #include "common.h" #define HEIGHT 100 #define WIDTH 180 enum tile_type { WALL, GROUND, UP_STAIR, DOWN_STAIR, }; struct map { enum tile_type *map; struct point entry_point; int width; int height; }; void create_cave(struct map *map); #endif // CAVEGEN_H_