blob: 1365e9d644d6798f20b37eab102f0096e7d6b617 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
#include "cavegen.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#define MAX_STEPS 200
#define NUM_WALKERS 100
enum direction {
UP,
LEFT,
RIGHT,
DOWN,
NUM_DIRS,
};
void create_cave(struct map *map)
{
map->width = WIDTH;
map->height = HEIGHT;
// create a map consisting entirely of walls
map->map = malloc(sizeof(enum tile_type) * HEIGHT * WIDTH);
for (int i = 0; i < HEIGHT; ++i) {
for (int j = 0; j < WIDTH; ++j) {
map->map[i * WIDTH + j] = WALL;
}
}
// start in the middle of the screen
int start_x = WIDTH / 2;
int start_y = HEIGHT / 2;
// make the starting point GROUND
map->map[start_y * WIDTH + start_x] = GROUND;
// setup the open tiles
struct point *open_tiles = malloc(sizeof(struct point) * HEIGHT * WIDTH);
int num_open_tiles = 1;
open_tiles[0].x = start_x;
open_tiles[0].y = start_y;
for (int i = 0; i < NUM_WALKERS; ++i) {
// get a random open point
struct point curr_point = open_tiles[rand() % num_open_tiles];
int x_pos = curr_point.x;
int y_pos = curr_point.y;
// iterate until the walk exits the array or MAX_STEPS is reached
for (int j = 1; j < MAX_STEPS - 1 && x_pos < WIDTH - 1 && x_pos >= 1 &&
y_pos < HEIGHT - 1 && y_pos >= 1;
++j) {
// add new open point if the current point is still a wall
if (map->map[y_pos * WIDTH + x_pos] == WALL) {
open_tiles[num_open_tiles].x = x_pos;
open_tiles[num_open_tiles].y = y_pos;
++num_open_tiles;
}
map->map[y_pos * WIDTH + x_pos] = GROUND; // assign ground
// move in a random direction
enum direction dir = rand() % NUM_DIRS;
switch (dir) {
case UP : --y_pos; break;
case LEFT : --x_pos; break;
case RIGHT : ++x_pos; break;
case DOWN : ++y_pos; break;
default : exit(EXIT_FAILURE); // should not occur
}
}
}
// assign the up stair and remove from open tiles
int in = rand() % num_open_tiles;
map->entry_point = open_tiles[in];
open_tiles[in] = open_tiles[num_open_tiles - 1];
--num_open_tiles;
map->map[map->entry_point.y * WIDTH + map->entry_point.x] = UP_STAIR;
// assign the down stair and remove from open tiles
in = rand() % num_open_tiles;
struct point down = open_tiles[in];
open_tiles[in] = open_tiles[num_open_tiles - 1];
--num_open_tiles;
map->map[down.y * WIDTH + down.x] = DOWN_STAIR;
free(open_tiles);
}
|