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#ifndef CAVEGEN_H_
#define CAVEGEN_H_
#include <stdbool.h>
#define HEIGHT 100
#define WIDTH 180
#define MAX_STEPS 200
#define NUM_WALKERS 100
struct point {
int x;
int y;
};
void create_cave(bool **map, struct point **open, int *open_tiles);
#endif // CAVEGEN_H_
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