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extends Node2D
## I need the signal-emitter to be the root node of this scene and when I
## tried to just move the script it broke the stonk line so here this is I guess lol
signal buy(amount: Variant)
signal sell(amount: Variant)
func _on_stonks_buy(amount: Variant) -> void:
print("-$%s" % amount.toString())
buy.emit(amount)
func _on_stonks_sell(amount: Variant) -> void:
print("+$%s" % amount.toString())
sell.emit(amount)
# Scope creep!
func start():
$Timer.start()
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