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extends Node2D
signal donezo
var net_worth: Big
func lose_money(value: Big):
var strength
if value.isGreaterThan(Big.new(2, 300)):
strength = 2e300
else:
strength = float(value.toString())
$ShakePivot2.shake_strength = strength
$ShakePivot.shake_strength = strength
$ShakePivot.visible = true
$ShakePivot/Label.text = "-$%s" % value.toString()
$ShakePivot/Label.add_theme_color_override("font_color", Color.RED)
$ShakePivot.shake()
net_worth.minusEquals(value)
$ShakePivot/Timer.start()
$ShakePivot2.shake()
func get_money(value: Big):
var strength
if value.isGreaterThan(Big.new(2, 300)):
strength = 2e300
else:
strength = float(value.toString())
$ShakePivot2.shake_strength = strength
$ShakePivot.shake_strength = strength
$ShakePivot.visible = true
$ShakePivot/Label.text = "+$%s" % value.toString()
$ShakePivot/Label.add_theme_color_override("font_color", Color.WEB_GREEN)
$ShakePivot.shake()
net_worth.plusEquals(value)
$ShakePivot/Timer.start()
$ShakePivot2.shake()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
net_worth = Big.new(1000)
var window = get_window()
window.position = Vector2(450, 360)
window.size = Vector2(1319, 300)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
$ShakePivot2/Score.text = "Net worth: \n$%s" % net_worth.toString()
if net_worth.isLessThan(Big.new(0)) or net_worth.toString()[0] == '-':
donezo.emit()
func _on_stock_ticker_buy(amount: Variant) -> void:
lose_money(amount)
func _on_stock_ticker_sell(amount: Variant) -> void:
get_money(amount)
func _on_timer_timeout() -> void:
$ShakePivot.visible = false
$ShakePivot/Timer.stop()
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