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path: root/scenes/microgames/ad_window.gd
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extends "res://scenes/microgames/microgame_window.gd"


## A simple microgame that you win by closing the window


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_close_requested() -> void:
	super()
	print("Hmm perchance")