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extends "res://scenes/microgames/microgame_window.gd"
## A simple microgame that you win by closing the window
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Choose a random ad
var all_ads := $"All ads"
var sprite := all_ads.get_children().pick_random() as Sprite2D
sprite.centered = false
sprite.reparent(self)
# Stretch the funny image to fit in the window
var window_size = get_viewport().size
## Scale!?
sprite.scale = Vector2(
float(window_size.x) / float(sprite.texture.get_width()),
float(window_size.y) / float(sprite.texture.get_height())
)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_close_requested() -> void:
super()
print("Hmm perchance")
win.emit(self)
func _on_texture_button_pressed() -> void:
OS.shell_open("https://www.youtube.com/watch?v=dQw4w9WgXcQ")
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