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extends Node2D
var net_worth: Big
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_on_microgame_spawn_timer_timeout()
net_worth = Big.new(1000)
get_window().position = Vector2(450, 360)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# The most important functionality
if Input.is_action_just_pressed("G"):
$Meow.play()
$Score.text = "Net worth: $%s" % net_worth.toString()
func _on_microgame_spawn_timer_timeout() -> void:
print("WAAAHAHAHA MICROGAMES")
# Spawn a microgame window
var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
var window_instance = window_scene.instantiate()
add_child(window_instance)
# Randomize window position
var screen_size = DisplayServer.screen_get_size()
var window_x = randi_range(0, screen_size.x - window_instance.size.x)
var window_y = randi_range(0, screen_size.y - window_instance.size.y)
window_instance.position = Vector2(window_x, window_y)
# Connect signals
window_instance.win.connect(_on_microgame_win)
func _on_microgame_win(window: MicrogameWindow):
print("yay")
func _on_stock_ticker_buy(amount: Variant) -> void:
net_worth = net_worth.minus(amount)
func _on_stock_ticker_sell(amount: Variant) -> void:
net_worth = net_worth.plus(amount)
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