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extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_microgame_spawn_timer_timeout() -> void:
	print("WAAAHAHAHA MICROGAMES")
	
	var window_scene = preload("res://scenes/microgames/microgame_window.tscn")
	var window_instance = window_scene.instantiate()
	add_child(window_instance)
	var microgame_scene = preload("res://scenes/microgames/window_mvp.tscn")
	var microgame_instance = microgame_scene.instantiate()
	window_instance.add_child(microgame_instance)