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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# The most important functionality
if Input.is_action_just_pressed("G"):
$Meow.play()
func _on_microgame_spawn_timer_timeout() -> void:
print("WAAAHAHAHA MICROGAMES")
# Spawn a microgame window
var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
var window_instance = window_scene.instantiate()
print(type_string(typeof(window_instance)))
add_child(window_instance)
# Randomize window position
var screen_size = DisplayServer.screen_get_size()
var window_x = randi_range(0, screen_size.x - window_instance.size.x)
var window_y = randi_range(0, screen_size.y - window_instance.size.y)
window_instance.position = Vector2(window_x, window_y)
# Connect signals
window_instance.win.connect(_on_microgame_win)
func _on_microgame_win(window: MicrogameWindow):
print("yay")
func _on_fishin_win() -> void:
$Fishin.queue_free()
$"Stock ticker".start()
$"Microgame spawn timer".start()
$Clippette.visible = true
$Clippette.start_dialogue()
$"Score window (real)".visible = true
func _on_score_window_donezo() -> void:
for child in get_children():
if child is Window:
child.queue_free()
$"Microgame spawn timer".stop()
$"Stock ticker".queue_free()
get_window().position = Vector2i(10000, 10000)
var new_window = Window.new()
new_window.size = Vector2i(1280, 720)
new_window.initial_position = Window.WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS
new_window.unresizable = true
new_window.borderless = true
var gameover_scene = preload("res://scenes/gameover.tscn")
var gameover_scene_instance = gameover_scene.instantiate()
new_window.add_child(gameover_scene_instance)
add_child(new_window)
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