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extends Node2D
var stonks = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var label = $"Shares Held Label"
label.text = "Shares\nHeld:%d" % stonks
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_buy_button_button_up() -> void:
if stonks < 100:
stonks += 1
var label = $"Shares Held Label"
label.text = "Shares\nHeld:%d" % stonks
func _on_sell_button_button_up() -> void:
if stonks > 0:
stonks -= 1
var label = $"Shares Held Label"
label.text = "Shares\nHeld:%d" % stonks
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