diff options
Diffstat (limited to 'scenes')
-rw-r--r-- | scenes/microgames/fishin/fishin.gd | 3 | ||||
-rw-r--r-- | scenes/stockticker/Stock Ticker.tscn | 1 | ||||
-rw-r--r-- | scenes/stockticker/transactions.gd | 6 |
3 files changed, 8 insertions, 2 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd index 475a97a..fa8d588 100644 --- a/scenes/microgames/fishin/fishin.gd +++ b/scenes/microgames/fishin/fishin.gd @@ -109,7 +109,7 @@ func _on_texture_button_button_up() -> void: var fish_choice: FishType = randi_range(0,len(fishes)) # hehe - fish_choice = FishType.GAR + fish_choice = FishType.SALMON match fish_choice: FishType.GAR: @@ -117,6 +117,7 @@ func _on_texture_button_button_up() -> void: fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)") FishType.SALMON: salmon.visible = true + fish_chosen.emit(salmon.get_node("SalmonSprite"), "Salmon") FishType.BASS: bass.visible = true FishType.HUMUHUMUNUKUNUKUAPUA_A: diff --git a/scenes/stockticker/Stock Ticker.tscn b/scenes/stockticker/Stock Ticker.tscn index 6afa1af..5a56e1b 100644 --- a/scenes/stockticker/Stock Ticker.tscn +++ b/scenes/stockticker/Stock Ticker.tscn @@ -30,6 +30,7 @@ scale = Vector2(0.671875, 0.622) texture = ExtResource("9_bv8iw") [node name="Label" type="Label" parent="."] +visible = false offset_left = 823.0 offset_top = 588.0 offset_right = 1082.0 diff --git a/scenes/stockticker/transactions.gd b/scenes/stockticker/transactions.gd index 98cad35..3a56c5a 100644 --- a/scenes/stockticker/transactions.gd +++ b/scenes/stockticker/transactions.gd @@ -6,6 +6,8 @@ extends Node2D signal buy(amount: Variant) signal sell(amount: Variant) +var fish_name: String + func _on_stonks_buy(amount: Variant) -> void: print("-$%s" % amount.toString()) buy.emit(amount) @@ -19,6 +21,7 @@ func _on_stonks_sell(amount: Variant) -> void: # Scope creep! func start(): $Timer.start() + get_window().title = fish_name func set_icon(sprite: Sprite2D): @@ -27,4 +30,5 @@ func set_icon(sprite: Sprite2D): func _on_fishin_fish_chosen(fish_sprite: Sprite2D, fish_name: String) -> void: $Sprite2D.texture = fish_sprite.texture - $Label.text = fish_name + self.fish_name = fish_name + |