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-rw-r--r--scenes/stockticker/transactions.gd14
1 files changed, 5 insertions, 9 deletions
diff --git a/scenes/stockticker/transactions.gd b/scenes/stockticker/transactions.gd
index c90e473..daff901 100644
--- a/scenes/stockticker/transactions.gd
+++ b/scenes/stockticker/transactions.gd
@@ -3,19 +3,15 @@ extends Node2D
## I need the signal-emitter to be the root node of this scene and when I
## tried to just move the script it broke the stonk line so here this is I guess lol
-# Called when the node enters the scene tree for the first time.
-func _ready() -> void:
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta: float) -> void:
- pass
-
+signal buy(amount: Variant)
+signal sell(amount: Variant)
func _on_stonks_buy(amount: Variant) -> void:
print("-$%s" % amount.toString())
+ buy.emit(amount)
func _on_stonks_sell(amount: Variant) -> void:
print("+$%s" % amount.toString())
+ sell.emit(amount)
+