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-rw-r--r--scenes/microgames/fishin/fishin.gd13
-rw-r--r--scenes/microgames/fishin/node_2d.tscn4
2 files changed, 15 insertions, 2 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index c6f62d9..6d53964 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -1,5 +1,7 @@
extends Node2D
+signal win
+
const IN_GAME_WAIT_TIME = 10
var pulling: Sprite2D
@@ -13,7 +15,9 @@ var shake2: ShakePivot
var shake3: ShakePivot
var start_game_timer: Timer
var in_game_timer: Timer
-var succfail_timer: Timer
+# This used to mean "success/failure" but now means "you succ, failure"
+var succfail_timer: Timer
+var success_timer: Timer
var in_minigame = false
var num_clicks = 0
@@ -32,6 +36,7 @@ func _ready() -> void:
start_game_timer = $StartGame
in_game_timer = $InGame
succfail_timer = $SuccessFail
+ success_timer = $Success
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -63,7 +68,7 @@ func _on_texture_button_button_up() -> void:
in_game_timer.stop()
in_game_timer.wait_time = IN_GAME_WAIT_TIME
- succfail_timer.start()
+ success_timer.start()
func _on_start_game_timeout() -> void:
@@ -111,3 +116,7 @@ func _on_success_fail_timeout() -> void:
you.visible = true
succfail_timer.stop()
start_game_timer.start()
+
+
+func _on_success_timeout() -> void:
+ win.emit()
diff --git a/scenes/microgames/fishin/node_2d.tscn b/scenes/microgames/fishin/node_2d.tscn
index 932fb56..e98b040 100644
--- a/scenes/microgames/fishin/node_2d.tscn
+++ b/scenes/microgames/fishin/node_2d.tscn
@@ -137,7 +137,11 @@ text = "You caught GAR!"
[node name="SuccessFail" type="Timer" parent="."]
wait_time = 3.0
+[node name="Success" type="Timer" parent="."]
+wait_time = 3.0
+
[connection signal="button_up" from="TextureButton" to="." method="_on_texture_button_button_up"]
[connection signal="timeout" from="StartGame" to="." method="_on_start_game_timeout"]
[connection signal="timeout" from="InGame" to="." method="_on_in_game_timeout"]
[connection signal="timeout" from="SuccessFail" to="." method="_on_success_fail_timeout"]
+[connection signal="timeout" from="Success" to="." method="_on_success_timeout"]