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Diffstat (limited to 'scenes/microgames/fishin/fishin.gd')
-rw-r--r--scenes/microgames/fishin/fishin.gd19
1 files changed, 15 insertions, 4 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index 44b60db..3a7a704 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -1,4 +1,6 @@
-extends MicrogameWindow
+extends Node2D
+
+signal win
const IN_GAME_WAIT_TIME = 10
@@ -13,7 +15,9 @@ var shake2: ShakePivot
var shake3: ShakePivot
var start_game_timer: Timer
var in_game_timer: Timer
-var succfail_timer: Timer
+# This used to mean "success/failure" but now means "you succ, failure"
+var succfail_timer: Timer
+var success_timer: Timer
var in_minigame = false
var num_clicks = 0
@@ -32,6 +36,7 @@ func _ready() -> void:
start_game_timer = $StartGame
in_game_timer = $InGame
succfail_timer = $SuccessFail
+ success_timer = $Success
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -63,7 +68,8 @@ func _on_texture_button_button_up() -> void:
in_game_timer.stop()
in_game_timer.wait_time = IN_GAME_WAIT_TIME
- succfail_timer.start()
+ success_timer.start()
+ $"Yippee!".play()
func _on_start_game_timeout() -> void:
@@ -84,7 +90,7 @@ func _on_start_game_timeout() -> void:
mouse.visible = true
num_clicks = randi_range(5,21)
- num_clicks = 21
+ #num_clicks = 21
# YOU LOSE
@@ -103,6 +109,7 @@ func _on_in_game_timeout() -> void:
in_game_timer.stop()
succfail_timer.start()
+ $"Fart".play()
func _on_success_fail_timeout() -> void:
@@ -111,3 +118,7 @@ func _on_success_fail_timeout() -> void:
you.visible = true
succfail_timer.stop()
start_game_timer.start()
+
+
+func _on_success_timeout() -> void:
+ win.emit()