diff options
author | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-17 13:35:03 -0600 |
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committer | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-17 15:03:55 -0600 |
commit | 6b563d96d5c6e445df7c2f34734549b54518d649 (patch) | |
tree | 5ea6b2ee19a0a79dc52f5a798bcd1670699adb6e /scenes/microgames/fishin/fishin.gd | |
parent | ac49d94178a282e6d04862632f98ae09ea5f98e3 (diff) |
Oops I only committed the sounds (what is git amend)
Diffstat (limited to 'scenes/microgames/fishin/fishin.gd')
-rw-r--r-- | scenes/microgames/fishin/fishin.gd | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd index a0db9f3..1a734bf 100644 --- a/scenes/microgames/fishin/fishin.gd +++ b/scenes/microgames/fishin/fishin.gd @@ -108,36 +108,47 @@ func _on_texture_button_button_up() -> void: # show fish var fish_choice: FishType = randi_range(0,len(fishes)) - - # hehe - fish_choice = FishType.SALMON - match fish_choice: FishType.GAR: gar.visible = true fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)") + $"Yippee!".play() FishType.SALMON: salmon.visible = true - fish_chosen.emit(salmon.get_node("SalmonSprite"), "Salmon") + fish_chosen.emit(salmon.get_node("SalmonSprite"), "Sockeye Salmon") + $"Yippee!".play() FishType.BASS: bass.visible = true + fish_chosen.emit(bass.get_node("LargemouthBassSprite"), "Largemouth Bass") + $"Yippee!".play() FishType.HUMUHUMUNUKUNUKUAPUA_A: humuhumunukunukuapua_a.visible = true + fish_chosen.emit(humuhumunukunukuapua_a.get_node("Sprite2D"), "Humuhumunukunukuapua'a") + $"Yippee!".play() FishType.CATFSIH: catfsih.visible = true + fish_chosen.emit(catfsih.get_node("CatfishSprite"), "Catfish :3") + $Meow.play() FishType.DOGFISH: dogfish.visible = true + fish_chosen.emit(dogfish.get_node("DogfishSprite"), "Dogfish 🐶") + $Bark.play() FishType.ANGLERFISH: anglerfish.visible = true + fish_chosen.emit(anglerfish.get_node("AnglerfishSprirtre"), "Anglerfish") + $"Yippee!".play() FishType.MOBY_DICK: moby_dick.visible = true + fish_chosen.emit(moby_dick.get_node("Moby-DickSprite"), "Moby Dick") FishType.LEAPING_SMACKEREL: leaping_smackerel.visible = true + fish_chosen.emit(leaping_smackerel.get_node("LeapingSmackerelSprite"), "LEAPING SMACKEREL! WAHOO!") + $"THE LEAPING SMACKEREL!".play() + success_timer.wait_time *= 2 in_game_timer.stop() in_game_timer.wait_time = IN_GAME_WAIT_TIME success_timer.start() - $"Yippee!".play() get_window().title = "Yippee!" |