diff options
author | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-17 15:03:36 -0600 |
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committer | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-17 15:03:36 -0600 |
commit | 5283cc1d097b67c681e0eee80e2d85e7424a0d5c (patch) | |
tree | c3bdbf8c638a75eec285573ddc4199fc788306f1 /scenes/microgames/fishin/fishin.gd | |
parent | d267483d31c93e6070badbc5f22ff300a9349d1a (diff) |
Proof of concept (specialized generalized fish)
Diffstat (limited to 'scenes/microgames/fishin/fishin.gd')
-rw-r--r-- | scenes/microgames/fishin/fishin.gd | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd index 1aa911c..e657b22 100644 --- a/scenes/microgames/fishin/fishin.gd +++ b/scenes/microgames/fishin/fishin.gd @@ -14,6 +14,7 @@ enum FishType { signal win signal lose +signal fish_chosen(fish_sprite: Sprite2D, fish_name: String) const IN_GAME_WAIT_TIME = 10 @@ -108,17 +109,29 @@ func _on_texture_button_button_up() -> void: # show fish var fish_choice: FishType = randi_range(0,len(fishes)) + # hehe + fish_choice = FishType.GAR match fish_choice: - FishType.GAR: gar.visible = true - FishType.SALMON: salmon.visible = true - FishType.BASS: bass.visible = true - FishType.HUMUHUMUNUKUNUKUAPUA_A: humuhumunukunukuapua_a.visible = true - FishType.CATFSIH: catfsih.visible = true - FishType.DOGFISH: dogfish.visible = true - FishType.ANGLERFISH: anglerfish.visible = true - FishType.MOBY_DICK: moby_dick.visible = true - FishType.LEAPING_SMACKEREL: leaping_smackerel.visible = true + FishType.GAR: + gar.visible = true + fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)") + FishType.SALMON: + salmon.visible = true + FishType.BASS: + bass.visible = true + FishType.HUMUHUMUNUKUNUKUAPUA_A: + humuhumunukunukuapua_a.visible = true + FishType.CATFSIH: + catfsih.visible = true + FishType.DOGFISH: + dogfish.visible = true + FishType.ANGLERFISH: + anglerfish.visible = true + FishType.MOBY_DICK: + moby_dick.visible = true + FishType.LEAPING_SMACKEREL: + leaping_smackerel.visible = true in_game_timer.stop() in_game_timer.wait_time = IN_GAME_WAIT_TIME |