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authorZoey Kitt <zoey.kitt@outlook.com>2024-11-17 13:35:03 -0600
committerZoey Kitt <zoey.kitt@outlook.com>2024-11-17 13:35:03 -0600
commit1fb86dcad569ea873bd94038386a8ab460c93ce2 (patch)
tree8a0498937bfd8645e4ea2bcb77b209c59fa6fe9e /scenes/microgames/fishin/fishin.gd
parentc53e6a2afd5f8eb85ad9dbd62d18a96c79865931 (diff)
Oops I only committed the sounds (what is git amend)
Diffstat (limited to 'scenes/microgames/fishin/fishin.gd')
-rw-r--r--scenes/microgames/fishin/fishin.gd23
1 files changed, 17 insertions, 6 deletions
diff --git a/scenes/microgames/fishin/fishin.gd b/scenes/microgames/fishin/fishin.gd
index fa8d588..ac359e8 100644
--- a/scenes/microgames/fishin/fishin.gd
+++ b/scenes/microgames/fishin/fishin.gd
@@ -107,36 +107,47 @@ func _on_texture_button_button_up() -> void:
# show fish
var fish_choice: FishType = randi_range(0,len(fishes))
-
- # hehe
- fish_choice = FishType.SALMON
-
match fish_choice:
FishType.GAR:
gar.visible = true
fish_chosen.emit(gar.get_node("GarSprite"), "Gar :)")
+ $"Yippee!".play()
FishType.SALMON:
salmon.visible = true
- fish_chosen.emit(salmon.get_node("SalmonSprite"), "Salmon")
+ fish_chosen.emit(salmon.get_node("SalmonSprite"), "Sockeye Salmon")
+ $"Yippee!".play()
FishType.BASS:
bass.visible = true
+ fish_chosen.emit(bass.get_node("LargemouthBassSprite"), "Largemouth Bass")
+ $"Yippee!".play()
FishType.HUMUHUMUNUKUNUKUAPUA_A:
humuhumunukunukuapua_a.visible = true
+ fish_chosen.emit(humuhumunukunukuapua_a.get_node("Sprite2D"), "Humuhumunukunukuapua'a")
+ $"Yippee!".play()
FishType.CATFSIH:
catfsih.visible = true
+ fish_chosen.emit(catfsih.get_node("CatfishSprite"), "Catfish :3")
+ $Meow.play()
FishType.DOGFISH:
dogfish.visible = true
+ fish_chosen.emit(dogfish.get_node("DogfishSprite"), "Dogfish 🐶")
+ $Bark.play()
FishType.ANGLERFISH:
anglerfish.visible = true
+ fish_chosen.emit(anglerfish.get_node("AnglerfishSprirtre"), "Anglerfish")
+ $"Yippee!".play()
FishType.MOBY_DICK:
moby_dick.visible = true
+ fish_chosen.emit(moby_dick.get_node("Moby-DickSprite"), "Moby Dick")
FishType.LEAPING_SMACKEREL:
leaping_smackerel.visible = true
+ fish_chosen.emit(leaping_smackerel.get_node("LeapingSmackerelSprite"), "LEAPING SMACKEREL! WAHOO!")
+ $"THE LEAPING SMACKEREL!".play()
+ success_timer.wait_time *= 2
in_game_timer.stop()
in_game_timer.wait_time = IN_GAME_WAIT_TIME
success_timer.start()
- $"Yippee!".play()
get_window().title = "Yippee!"