diff options
author | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-15 19:53:02 -0600 |
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committer | Zoey Kitt <zoey.kitt@outlook.com> | 2024-11-15 19:53:02 -0600 |
commit | 56377b3afac7d5809738c6016981c5153a20f2b3 (patch) | |
tree | f160b73658f0d2cb722e554fe10d45949257c8e3 /scenes/main.gd | |
parent | b62bbaac0dd22ba130832292f9248de2e9aa4662 (diff) |
Make derived window class for the ad microgame
Diffstat (limited to 'scenes/main.gd')
-rw-r--r-- | scenes/main.gd | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scenes/main.gd b/scenes/main.gd index 5214f25..ffad7e5 100644 --- a/scenes/main.gd +++ b/scenes/main.gd @@ -3,7 +3,7 @@ extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + _on_microgame_spawn_timer_timeout() # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -15,7 +15,7 @@ func _on_microgame_spawn_timer_timeout() -> void: print("WAAAHAHAHA MICROGAMES") # Spawn a microgame window - var window_scene = preload("res://scenes/microgames/microgame_window.tscn") + var window_scene = preload("res://scenes/microgames/ad_window.tscn") var window_instance = window_scene.instantiate() add_child(window_instance) var microgame_scene = preload("res://scenes/microgames/window_mvp.tscn") @@ -27,3 +27,6 @@ func _on_microgame_spawn_timer_timeout() -> void: var window_x = randi_range(0, screen_size.x - window_instance.size.x) var window_y = randi_range(0, screen_size.y - window_instance.size.y) window_instance.position = Vector2(window_x, window_y) + + # Connect signals + |