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authorZoey Kitt <zoey.kitt@outlook.com>2024-11-16 18:26:50 -0600
committerZoey Kitt <zoey.kitt@outlook.com>2024-11-16 18:26:50 -0600
commit518fa16866161c569f941ea6d25e2ecbf7a41e4c (patch)
treec61c8971b6638620f295f833ed41fccccd4794fe /scenes/main.gd
parent21609e84f29ca7461d548915dc5b0acef0b82bf1 (diff)
Fiiiiiiine I'll just make Clippette visible instead of instantiating her
Diffstat (limited to 'scenes/main.gd')
-rw-r--r--scenes/main.gd7
1 files changed, 7 insertions, 0 deletions
diff --git a/scenes/main.gd b/scenes/main.gd
index dbfcd65..7e65562 100644
--- a/scenes/main.gd
+++ b/scenes/main.gd
@@ -3,6 +3,10 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_on_microgame_spawn_timer_timeout()
+
+ # Spawn Clippette???
+ $Clippette.visible = true
+
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@@ -17,6 +21,9 @@ func _on_microgame_spawn_timer_timeout() -> void:
# Spawn a microgame window
var window_scene = preload("res://scenes/microgames/ad/ad_window.tscn")
var window_instance = window_scene.instantiate()
+
+ print(type_string(typeof(window_instance)))
+
add_child(window_instance)
# Randomize window position