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authorZoey Kitt <zoey.kitt@outlook.com>2024-11-17 14:56:47 -0600
committerZoey Kitt <zoey.kitt@outlook.com>2024-11-17 14:56:47 -0600
commit2060290b523646636bc3d46416c7fcc30311ed94 (patch)
tree1196ed10af0c08643c4141fc5830fa91b69abda7 /scenes/main.gd
parent4835e089da250e17baec9131ceb950bd5a8d7641 (diff)
Don't spawn microgames until Clippette's done talking
Diffstat (limited to 'scenes/main.gd')
-rw-r--r--scenes/main.gd6
1 files changed, 5 insertions, 1 deletions
diff --git a/scenes/main.gd b/scenes/main.gd
index feb39c7..ff79be6 100644
--- a/scenes/main.gd
+++ b/scenes/main.gd
@@ -59,7 +59,6 @@ func _on_microgame_win(window: MicrogameWindow):
func _on_fishin_win(fish_caught: Fishin.FishType) -> void:
$Fishin.queue_free()
$"Stock ticker".start()
- $"Microgame spawn timer".start()
$Clippette.visible = true
$Clippette.start_dialogue()
$"Score window (real)".visible = true
@@ -93,3 +92,8 @@ func on_other_fishin_win(fish_caught: Fishin.FishType, fishin: Fishin, stonk, wi
stonk.start()
else:
window.queue_free()
+
+
+func _on_clippette_intro_finished() -> void:
+ _on_microgame_spawn_timer_timeout()
+ $"Microgame spawn timer".start()