partially done
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2a63cead76
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15 changed files with 214 additions and 0 deletions
BIN
ButtonBase.xcf
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ButtonBase.xcf
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ButtonBasePressed.xcf
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ButtonBasePressed.xcf
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BuyButton.png
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BuyButton.png
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BuyButton.png.import
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BuyButton.png.import
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BIN
BuyButtonPressed.png
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BuyButtonPressed.png
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BuyButtonPressed.png.import
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BuyButtonPressed.png.import
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process/normal_map_invert_y=false
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BIN
SellButton.png
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SellButton.png
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SellButton.png.import
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SellButton.png.import
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[remap]
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[deps]
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
SellButtonPressed.png
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SellButtonPressed.png
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SellButtonPressed.png.import
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SellButtonPressed.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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path="res://.godot/imported/SellButtonPressed.png-b273be20baf4b6e42e2e343931e3265f.ctex"
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[deps]
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dest_files=["res://.godot/imported/SellButtonPressed.png-b273be20baf4b6e42e2e343931e3265f.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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33
Stock Ticker.tscn
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Stock Ticker.tscn
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[gd_scene load_steps=7 format=3 uid="uid://by18nc16h76y0"]
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[ext_resource type="Texture2D" uid="uid://c6ed1ks2h58s7" path="res://UI-Background-Colour.png" id="1_1j58d"]
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[ext_resource type="Texture2D" uid="uid://dcsaf0afsn76" path="res://BuyButton.png" id="2_8qhml"]
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[ext_resource type="Texture2D" uid="uid://ckd5ppryxuuum" path="res://BuyButtonPressed.png" id="3_4kqfi"]
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[ext_resource type="Script" path="res://buy_button.gd" id="4_lfir0"]
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[ext_resource type="Texture2D" uid="uid://du8xy83ve1lm7" path="res://SellButton.png" id="5_salj8"]
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[ext_resource type="Texture2D" uid="uid://qgsvhv16ghwf" path="res://SellButtonPressed.png" id="6_ifhss"]
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[node name="Node2D" type="Node2D"]
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[node name="Background" type="Sprite2D" parent="."]
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modulate = Color(0.796078, 0.796078, 0.796078, 1)
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position = Vector2(576.25, 323.75)
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scale = Vector2(1153.5, 648.5)
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texture = ExtResource("1_1j58d")
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[node name="BuyButton" type="TextureButton" parent="."]
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offset_left = 168.0
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offset_top = 450.0
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offset_right = 523.0
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offset_bottom = 579.0
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texture_normal = ExtResource("2_8qhml")
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texture_pressed = ExtResource("3_4kqfi")
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script = ExtResource("4_lfir0")
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[node name="TextureButton" type="TextureButton" parent="."]
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offset_left = 649.0
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offset_top = 450.0
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offset_right = 1004.0
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offset_bottom = 579.0
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texture_normal = ExtResource("5_salj8")
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texture_pressed = ExtResource("6_ifhss")
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BIN
UI-Background-Colour.png
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UI-Background-Colour.png
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34
UI-Background-Colour.png.import
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UI-Background-Colour.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c6ed1ks2h58s7"
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path="res://.godot/imported/UI-Background-Colour.png-bb6018e92357421b80f76ef27985e968.ctex"
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metadata={
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}
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[deps]
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source_file="res://UI-Background-Colour.png"
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dest_files=["res://.godot/imported/UI-Background-Colour.png-bb6018e92357421b80f76ef27985e968.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
UI-Background-Colour.xcf
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UI-Background-Colour.xcf
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11
buy_button.gd
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buy_button.gd
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extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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