//! # Writhing Mass of Flesh //! //! This program procedurally generates a GIF that resembles a writhing mass //! of flesh. Originally, it was intended to be bubbles, but so it goes. /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/. */ use std::fs::File; use std::process; use writhing_mass_of_flesh::Args; use writhing_mass_of_flesh::Image; fn main() { let args = Args::read(); // the arguments passed into the program // create Gif data let mut data = Image::create_from_args(&args); // Create encoder let mut image = File::create(args.out).unwrap(); let mut encoder = gif::Encoder::new(&mut image, args.width, args.height, &[]).unwrap(); // Repeat infinitely if let Err(_) = encoder.set_repeat(gif::Repeat::Infinite) { process::exit(1); } // create the image writhing_mass_of_flesh::create_image(&mut data, &mut encoder); }