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<!doctype html>
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<head>
<meta charset="utf-8" />
<meta http-equiv="x-ua-compatible" content="ie=edge" />
<title>Projects</title>
<meta name="description" content="" />
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<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<link rel="stylesheet" href="styles.css" />
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<body>
<h1>Projects</h1>
<h2>In Progress</h2>
<ul>
<li>
<a href="https://github.com/JacobJanzen/urlg" target="_blank">urlg</a>:
an old-style roguelike written in C with ncurses. Progress is slow as I
only work on this one when I'm feeling really inspired.
</li>
<li>
<a
href="https://github.com/University-of-Manitoba-Computer-Science/RealTimeNetworking"
target="_blank"
>Real Time Networking Project</a
>: implementing a CAN bus driver for the SAM-E51J20A microcontroller for
a project-based course at the University of Manitoba.
</li>
<li>
<a href="https://github.com/codyauch/IPN-Project">IPN Project</a>:
implementing an interplanetary network simulation using ns-3.
</li>
</ul>
<h2>Finished</h2>
<ul>
<li>
<a href="https://jacobjanzen.itch.io/space-cowboy" target="_blank"
>Space Cowboy</a
>: a simple platforming game with some "interesting" physics written for
the 2022 University of Manitoba Computer Science Student Association
Game Jam.
</li>
<li>
<a
href="https://github.com/JacobJanzen/writhing_mass_of_flesh"
target="_blank"
>Writhing Mass of Flesh</a
>: a program that procedurally generates mildly disturbing looking GIFs.
Winner of the best code category for the University of Manitoba
DevClub's 2022 generative art challenge.
</li>
</ul>
</body>
</html>
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