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authorJacob Janzen <jjanzenn@proton.me>2024-04-12 15:24:36 -0500
committerJacob Janzen <jjanzenn@proton.me>2024-04-12 15:24:36 -0500
commit5b537ba863c46cd0c3a820edba9e9286dab5c0a9 (patch)
tree9e4da6c1b8f3b4bce740b5751b2044fb5d48b168 /projects.org
parent0a2350c75ebdf99bb2ac74c5243242ee3a1c2502 (diff)
org-based setup
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+#+title: Projects
+
+* In progress
+- [[https://git.sr.ht/~jjanzen/urlg][urlg]]: an old-style rogue-like written in C with =ncurses=. Progress is slow as I only work on this one when I'm feeling really inspired.
+
+* Completed
+- [[https://github.com/codyauch/IPN-Project][IPN Project]]: implementing an interplanetary network simulations using NS-3.
+- [[https://jacobjanzen.itch.io/space-cowboy][Space Cowboy]]: a simple platforming game with some "interesting" (read bad, but fun) physics written for the 2022 University of Manitoba Computer Science Student Association Game Jam.
+- [[https://git.sr.ht/~jjanzen/writhing-mass-of-flesh][Writing Mass of Flesh]]: a program that procedurally generates mildly disturbing looking GIFs. Winner of the best code category for the University of Manitoba DevClub's 2022 generative art challenge.