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const std = @import("std");
const Action = @import("../actions.zig").Action;
const IOInterface = @import("io_interface.zig").IOInterface;
pub const ActionStack = struct {
stream: std.ArrayList(Action),
pub fn init(allocator: std.mem.Allocator) ActionStack {
return ActionStack{
.stream = std.ArrayList(Action).init(allocator),
};
}
pub fn deinit(self: *ActionStack) void {
self.stream.deinit();
}
pub fn scheduleAction(self: *ActionStack, action: Action) !void {
try self.stream.append(action);
}
pub fn next(self: *ActionStack) ?Action {
return self.stream.popOrNull();
}
};
pub const IO = struct {
allocator: std.mem.Allocator,
as: ActionStack,
out_as: ActionStack,
pub fn displayMessage(self: *IO, str: []const u8) anyerror!void {
_ = self;
std.log.info("{s}\n", .{str});
}
pub fn waitForTick(self: *IO) anyerror!Action {
const a = self.as.next() orelse return error.NoAvailableAction;
try self.out_as.scheduleAction(a);
return a;
}
pub fn init(allocator: std.mem.Allocator, as: ActionStack) !IOInterface {
var io = try allocator.create(IO);
io.allocator = allocator;
io.as = as;
io.out_as = ActionStack.init(allocator);
return IOInterface.init(io);
}
pub fn deinit(self: *IO) void {
self.out_as.deinit();
self.allocator.destroy(self);
}
};
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