#ifndef CAVEGEN_H_ #define CAVEGEN_H_ #include #define HEIGHT 100 #define WIDTH 180 enum tile_type { WALL, GROUND, UP_STAIR, DOWN_STAIR, }; struct point { int x; int y; }; void create_cave( enum tile_type **map, struct point **open, int *open_tiles, struct point *up, struct point *down ); #endif // CAVEGEN_H_