From b5b4a5d66deefa3858bedf7bc58e6c96340e829b Mon Sep 17 00:00:00 2001 From: Jacob Janzen Date: Wed, 14 Feb 2024 12:01:03 -0600 Subject: major refactor --- src/cavegen.c | 92 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 src/cavegen.c (limited to 'src/cavegen.c') diff --git a/src/cavegen.c b/src/cavegen.c new file mode 100644 index 0000000..1365e9d --- /dev/null +++ b/src/cavegen.c @@ -0,0 +1,92 @@ +#include "cavegen.h" + +#include +#include +#include + +#define MAX_STEPS 200 +#define NUM_WALKERS 100 + +enum direction { + UP, + LEFT, + RIGHT, + DOWN, + NUM_DIRS, +}; + +void create_cave(struct map *map) +{ + map->width = WIDTH; + map->height = HEIGHT; + + // create a map consisting entirely of walls + map->map = malloc(sizeof(enum tile_type) * HEIGHT * WIDTH); + for (int i = 0; i < HEIGHT; ++i) { + for (int j = 0; j < WIDTH; ++j) { + map->map[i * WIDTH + j] = WALL; + } + } + + // start in the middle of the screen + int start_x = WIDTH / 2; + int start_y = HEIGHT / 2; + + // make the starting point GROUND + map->map[start_y * WIDTH + start_x] = GROUND; + + // setup the open tiles + struct point *open_tiles = malloc(sizeof(struct point) * HEIGHT * WIDTH); + + int num_open_tiles = 1; + open_tiles[0].x = start_x; + open_tiles[0].y = start_y; + + for (int i = 0; i < NUM_WALKERS; ++i) { + // get a random open point + struct point curr_point = open_tiles[rand() % num_open_tiles]; + + int x_pos = curr_point.x; + int y_pos = curr_point.y; + + // iterate until the walk exits the array or MAX_STEPS is reached + for (int j = 1; j < MAX_STEPS - 1 && x_pos < WIDTH - 1 && x_pos >= 1 && + y_pos < HEIGHT - 1 && y_pos >= 1; + ++j) { + // add new open point if the current point is still a wall + if (map->map[y_pos * WIDTH + x_pos] == WALL) { + open_tiles[num_open_tiles].x = x_pos; + open_tiles[num_open_tiles].y = y_pos; + ++num_open_tiles; + } + + map->map[y_pos * WIDTH + x_pos] = GROUND; // assign ground + + // move in a random direction + enum direction dir = rand() % NUM_DIRS; + switch (dir) { + case UP : --y_pos; break; + case LEFT : --x_pos; break; + case RIGHT : ++x_pos; break; + case DOWN : ++y_pos; break; + default : exit(EXIT_FAILURE); // should not occur + } + } + } + + // assign the up stair and remove from open tiles + int in = rand() % num_open_tiles; + map->entry_point = open_tiles[in]; + open_tiles[in] = open_tiles[num_open_tiles - 1]; + --num_open_tiles; + map->map[map->entry_point.y * WIDTH + map->entry_point.x] = UP_STAIR; + + // assign the down stair and remove from open tiles + in = rand() % num_open_tiles; + struct point down = open_tiles[in]; + open_tiles[in] = open_tiles[num_open_tiles - 1]; + --num_open_tiles; + map->map[down.y * WIDTH + down.x] = DOWN_STAIR; + + free(open_tiles); +} -- cgit v1.2.3