extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_close_button_up() -> void: get_tree().quit() func _on_minimize_button_up() -> void: OS.shell_open("https://tenor.com/en-CA/view/free-smileys-faces-de-emoji-nope-no-nah-gif-16168307") DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED) func _on_start_pressed() -> void: #get_window().size = Vector2(0,0) This messes up the text for some godforesaken reason get_window().position = Vector2(-1000,-1000) var new_window = Window.new() new_window.size = Vector2i(1280, 720) new_window.initial_position = Window.WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS #new_window.canvas_item_default_texture_filter = Viewport.DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST var main_scene = preload("res://scenes/main.tscn") var main_scene_instance = main_scene.instantiate() new_window.add_child(main_scene_instance) add_child(new_window)