extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_close_button_up() -> void: get_tree().quit() func _on_minimize_button_up() -> void: OS.shell_open("https://tenor.com/en-CA/view/free-smileys-faces-de-emoji-nope-no-nah-gif-16168307") DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED) func _on_start_pressed() -> void: get_window().size = Vector2(0,0) get_window().position = Vector2(-100,-100)