extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_close_button_up() -> void:
	get_tree().quit()


func _on_minimize_button_up() -> void:
	OS.shell_open("https://tenor.com/en-CA/view/free-smileys-faces-de-emoji-nope-no-nah-gif-16168307")
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)


func _on_start_pressed() -> void:
	#get_window().size = Vector2(0,0) This messes up the text for some godforesaken reason
	get_window().position = Vector2(-1000,-1000)
	var audio = $AudioStreamPlayer
	audio.stop()
	
	var new_window = Window.new()
	new_window.size = Vector2i(1280, 720)
	new_window.initial_position = Window.WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS
	#new_window.canvas_item_default_texture_filter = Viewport.DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST
	new_window.unresizable = true
	var main_scene = preload("res://scenes/main.tscn")
	var main_scene_instance = main_scene.instantiate()
	new_window.add_child(main_scene_instance)
	add_child(new_window)