extends Node2D ## I need the signal-emitter to be the root node of this scene and when I ## tried to just move the script it broke the stonk line so here this is I guess lol # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_stonks_buy(amount: Variant) -> void: print("-$%s" % amount.toString()) func _on_stonks_sell(amount: Variant) -> void: print("+$%s" % amount.toString())