extends Node2D

var stonks = 0

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	var label = $"Shares Held Label"
	label.text = "Shares\nHeld:%d" % stonks

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_buy_button_button_up() -> void:
	if stonks < 100:
		stonks += 1
		var label = $"Shares Held Label"
		label.text = "Shares\nHeld:%d" % stonks

func _on_sell_button_button_up() -> void:
	if stonks > 0:
		stonks -= 1
		var label = $"Shares Held Label"
		label.text = "Shares\nHeld:%d" % stonks