extends Node2D var stonks = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: var label = $"Shares Held Label" label.text = "Shares\nHeld:%d" % stonks # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_buy_button_button_up() -> void: if stonks < 100: stonks += 1 var label = $"Shares Held Label" label.text = "Shares\nHeld:%d" % stonks func _on_sell_button_button_up() -> void: if stonks > 0: stonks -= 1 var label = $"Shares Held Label" label.text = "Shares\nHeld:%d" % stonks