extends Node2D var earnings = Big.new(1, 100000) # Called when the node enters the scene tree for the first time. func _ready() -> void: var label = $Label label.text = "You made $%s\nYou lost $%s" % [earnings.toLongName(), earnings.toLongName()] pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_minimize_button_up() -> void: OS.shell_open("https://youtu.be/0hpBKPbl0tk?si=I4ljc3fF5VrptriO") DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED) func _on_close_button_up() -> void: get_tree().quit()