extends Window const START_TEXT = "Hi, I'm your legally\ndistinct paperclip\nassistant,\nClippette..." const TOUCHED = "Don't touch me!" var angy: Sprite2D var normal: Sprite2D var hapi: Sprite2D var label: Label var timer: Timer var panel: Panel var current_text = START_TEXT # Called when the node enters the scene tree for the first time. func _ready() -> void: angy = $Angy hapi = $Hapi normal = $Normal label = $Label timer = $Timer panel = $Panel normal.visible = true; # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if current_text == "": label.visible = false panel.visible = false else: label.text = "" # I hate this, but it does fix a bug label.text = current_text label.visible = true panel.visible = true func _on_texture_button_button_up() -> void: normal.visible = false hapi.visible = false angy.visible = true current_text = TOUCHED timer.start() func _on_timer_timeout() -> void: normal.visible = true hapi.visible = false angy.visible = false current_text = "" timer.stop()